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3D PBR PROPS FOR GAMES

Inspired by the Hasbro Ghostbusters Plasma Series Spengler’s Proton Pack. Since this is a personal project, I gave this model a generous vertex count. But yes, it can still be reduced to a lower count and look okay. This has 2 4k texture Maps. One for the Proton pack and one for the Neutrona wand. This has an average Texel Density of 25. I use Maya sculpting for the simple high resolution welding details. To avoid issues in normal baking in Painter I use the bake by mesh name method.

Render A

Render A

Render B

Render B

Render C

Render C

Render D

Render D

Reference

Reference

Texture Maps

Texture Maps

Inside Painter and Maya

Inside Painter and Maya

UV layout and Polycount

UV layout and Polycount