"I love creating immersing environments and awesome props!"
3D Prop & Environment Artist
Bachelor of Fine Arts Major in Advertising
3D Environment for Games Bootcamp at Vertex School
https://www.vertexschool.com/
Create 3d digital models with PBR textures.
Create props and environment for games and films. From blocking to mid-poly to high resolution models. Make low poly and UV mapping. Baking normal maps and create unique and tiling texture in a PBR method using Z-Brush, Adobe Painter, Photoshop and Designer. I also create tress and foliage using Maya, Z-brush and SpeedTree. Create landscapes using height maps with Houdini. Light, visualize and render using Marmoset, Unreal Engine and V-ray.
Create 3D architectural and product design.
3D Animation instructor and mentor. Teach and mentor students through the study of 3D modeling, Uv mapping, Texture creation, Character rigging, Maya dynamics, Lighting and rendering.