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Cobblestone Material Study

Made out of tile sampler node with different settings that randomize the shapes orientation size and form. Blended on top and plugged to cartesian to a polar node. This node creates the effect of arranging the shapes in a circular form. This is then edge detect for use in building up the heightmap.

Render in Marmoset Toolbag

Render in Marmoset Toolbag

Material Diffuse Normal and AO

Material Diffuse Normal and AO

Render-2

Render-2

Node Graph

Node Graph

Inside SD

Inside SD