This is the second assigned task after completing the prop. This is about creating an environment. I choose this Spanish-influenced architecture because it is similar to the art style of a game company where I am interested to submit my artwork. Just like the telephone, I made a low poly version for game dev use. I also made the UV layout in Maya and made the textures in Substance Painter, Substance Designer, and Photoshop. I also made test renders in Substance Painter to better see how it may look like. The assets are then imported to Unreal Engine and assembled. The lighting I made here is at noontime to better see those texture details. This screenshot is inside Unreal Engine. Texture Map is at 2k resolution.
This is my Environment for Games Bootcamp project at Vertex School (AKA Game Art institute)
https://www.vertexschool.com/game-artist-program