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Geometric and Curvy Shapes in Substance Designer

It is important to know how to exactly get around the property values of your nodes to have a proper tiling material. This lesson is creating tiling patterns made out of height extrude, tile sampler, histogram scan, rgba split and merge, fractal sum base, hbao, quantize grayscale, edge detect, and distance node. I also learned how to use and choose colors to affect the look of the pattern.