Inspired by The Last Of Us scenes. Composing a scene within a limited time frame can be quite a challenge. To overcome this, I try to keep the scene simple by using a few assets. I made a hero building and two additional structures to fill out the background.
To find inspiration for the scene, I searched for references online.
To keep things simple and manageable, I chose to use low-poly buildings with just a few bevels and soft edges (weighted normal). Despite the simplicity, the scene is visually appealing.
I created concrete and ground materials using Adobe Designer. To save time, I utilized old leaf textures to incorporate foliage and trees. In Unreal, I added decals to enhance surface details. I made some props like wood, oil drum, lamp, and ladders that has unique textures. For the foliage and trees, I used Maya and SpeedTree. I use the UE Mesh vertex-painting technique to blend the ground materials that makes the simple terrain.
Note: Weighted Normals improve the shading of models by altering the vertex normals to be perpendicular to the larger flat polygons. When used with the chamfer modifier with zero segments, shading is blended across the chamfered faces rather than across the whole model. -From Google.
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